One of the many inhibitors of creativity is the experience of analysis paralysis. Whether you encounter it in life decisions, such as choosing between career paths, places to live, and what car to buy, or confront it in your creative pursuits, analysis paralysis comes in many forms. Recently, I’ve been battling this phenomenon of mental paralysis over the battlefront of creative writing. With my attention pointed toward other aspects of my professional career for over a year, many months of neglected essay ideas compiled over time, leaving me with a stockpile ready to pick from. Having a surplus of ideas may be presumably creativity-inducing; however, once the feeling of analysis paralysis sets in, it can be challenging to strategize a plan of attack to bring the topics to life.
Our culture is battling an epidemic of incongruency on the frontlines of all four pillars of wellness: intellectual, physical, social, and spiritual. This entry encapsulates a summary and analysis of personal observations and a second-hand investigation of congruence from a philosophical perspective. What does it mean to live congruently?
It is no question that architecture and archaeology are universally different in many categories. Architecture, being the art of building or designing structures, isn’t quite a scientific study. Granted, some components to architecture do involve scientific approaches and mathematical thinking; however, the overall field isn’t necessarily a branch of science. On the other hand, archaeology qualifies as a form of science...
During the past four months, my co-host, Ella McFarland, and I worked zealously to put together a Kickstarter campaign for Highly Inspired Podcast. For those who aren’t already aware, Kickstarter is a leading crowdfunding website that startup businesses leverage for gaining support and funding projects. After doing a significant amount of research into what crowdfunding resources fit our needs, we concluded on launching our project on Kickstarter.
One of my all-time favorite games as a kid was Minecraft. If you were born in the late ’90s or early 2000s, there is a 99% chance that you either knew what it was, watched someone play it, or played the game yourself. Minecraft wasn’t the first-ever computer game to hit the market.
Next week, I will officially move into my first solo apartment. Yeah, yeah... I wish I had enough money saved to purchase a place instead of renting, but I’m not quite at that position in my life yet. So, this entry is an opportunity to shed light on some thought processes I’ve been experiencing as my days of living at home full-time are coming to a close.
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